Sword Art Lost Song How to Learn Sword Skills
Sword Skills & Weapon Breakdowns for Sword Art Online Characters
This mail contains information well-nigh all the diverse SAO Sword Skills for all the corresponding weapons in the game.
If you are looking for information on the SAO Chara Magic & Buff skills:
You lot tin also find more information on each individual character on the Character Guides pages.
Currently, all of the names of the Sword Skills listed on this page were translated from the Japanese version of the game. This volition nigh probable be updated when the English language version comes out.
If yous do not have a Sword Skill, at that place will be a red % bar indicating your progress toward unlocking it. This can be increased by landing Square or Triangle attacks with the specific weapon. In the event that a Sword Skill's requirement is listed every bit "???", it is unlocked through story events.
*Since version 1.20, Weapon Proficiency tin can be gained by landing Sword Skills.
I said this in the General Leveling Guide every bit well but, For y'all main weapon, every skill is worth equipping and leveling. For each Sword Skill in your pallet, you get 10% more than harm in skill connect combos. Not putting a Sword Skill in your pallet is like proverb NO to complimentary impairment.
CONTENTS:
- SWORD SKILL TYPES
- DUAL BLADES
- 1HAND SWORD
- 2HAND SWORD
- DAGGER
- RAPIER
- MACE
- KNUCKLE
- SPEAR
- KATANA
- AXE
- BOW
~SWORD SKILLS TYPES~
There are various kinds of Sword Skills each denoted by the kind of icon and the respective amount of dots they take.
Kickoff, the number of dots on the lower portion of the icon indicates the form of the sword skill. i dot indicates Grade i whereas iv dots indicates Course 4. The class of a sword skill affects its cooldown time, impairment & the order in which yous unlock them.
Side by side, the kind of icon dictates what type of sword skill it is. There are by and large 10 kinds of Sword Skills:
- Area of Effect: Covers a broad area which lets y'all assault multiple enemies with ane skill.
- Rushing: Closes in on target and usually attacks along a path.
- Invulnerability: Allows you lot to temporarily ignore harm during a portion of the sword skill
- Multi-hit Projectile: Fires a number of individual projectiles at a target.
- Projectile: A ranged attack that enable you to set on from a altitude.
- Counter: Absorbs impairment to retaliate with a strong counterattack.
- Ability/Single Strike: This is those "ichigeki" blazon attacks. This is typically ane very strong and fast attack.
- Philharmonic: This is a combination of attacks. Tin can exist short or long depending on skill rank.
- Baby-sit Break: Special Sword Skills with Baby-sit Break properties on hit.
- OSS: Original Sword Skill. Actress special skills that are unique to a certain character.
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~DUAL BLADES~
- Kirito
- Rain
Slash Impairment.
Has the three Highest Damage in the game behind Axe & 2Hand Sword.
Dual Blades' movelist is based around building up quick Skill Connect Chains into long combo type sword skills. Information technology has tools for roofing altitude and a solid counter. If you play Rain, y'all also take access to the strongest projectile Sword Skill in the game.
All of the longer sword skills exercise in fact accept Super Armor which means that y'all can play Dual Blades with little regard for defense or reading attacks. If you do this, yous'll probably spend a lot of time existence dead on the floor in loftier difficulty quests. A lot of Dual Blades' power comes from the lengthy combo skills (Starburst, Skill Explode, Eclipse) which only leaves yous with two options for harm output – play it safe and look for a Downward or Get IN and be a burden to the team in terms of healing. Thankfully, Cross Specula (counter) has some adept Downward potential which means that you could ever be looking for a Counter and become combo into the longer Sword Skills.
Overall, Dual Blades needs a good amount of patience and subject to be constructive. If yous want to exist that guy who will just use Eclipse and have 75% damage whatsoever fourth dimension, go correct ahead. Only expect your healer teammates to sop caring virtually out after a while.
I would recommend Dual Blades to players who are okay with patiently waiting for their take a chance to do harm and players that are good at counters.
Its worth noting that each weapon in Dual Blades is treated every bit an individual weapon and it is desirable to make two identical swords if you want to maximize Dual Blades' damage output.
Proper noun | SKILL DESCRIPTION | |
![]() | Crow Combination | Kirito'south OSS. Inspired by Silver Crow. Gale Slicer > Silver Crow's Dive Attack.
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![]() | Skill Explode | Kirito's OSS. Uses the Dual Blades as if they were ii 1H Swords. Sharp Nail > Horizontal Foursquare > Meteor Autumn > Radiant Arc > Vorpal Strike.
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![]() | Thousand Sword Rain | Pelting's OSS. Summons multiple blades around her and sends them at a target.
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![]() | Gale Slicer | Rushing attack. Quickly rushes forward attacking any enemies in path.
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![]() | End Revolver | Surface area of Effect attack. Spins in identify with both blades extended.
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![]() | Double Circular | Single Strike attack. Looks similar to the Guarding Set on in Lost Song. Has brusque range.
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![]() | Cygnus Onslaught | Ability attack. Crosses both blades on a single point leaving a cool looking Ten issue on the screen. Tracks target on start-upwards.
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![]() | Specula Cantankerous | Counter attack. Drops into defensive stance and counters incoming physical attacks with a quick i-ii strike. *Just activates upon receiving harm during showtime-upward of attack (Projectiles & magic do not count).
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![]() | Starburst Stream | Combo attack. Swift 16-hit combo. Total duration is somewhat long.
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![]() | The Eclipse | Powerful philharmonic attack. 27-striking combo. Extremely long duration (x seconds?) Be careful how you utilise this skill because an enemy can motion away halfway through it.
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~ i HAND SWORD~
- Yuuki
- Phillia
- Leafa
- Lux
- Rain
- Kirito
- Sumeragi
- Oberon
Slash Damage.
Has mid range harm.
1Hand Sword has a solid list of skills incorporating AoE, charging attacks, power attacks and swift-only-dissentious philharmonic sword skills. The just thing 1Hand Sword is really missing is a Counter skill, an invul/guard signal skill and a projectile.
1Hand Sword is surprisingly stiff. Its almost dissentious attacks are Radiant Arc, Vorpal Strike, Nova Ascension and Female parent'south Rosario. 1Hand Sword is good at building up quick Skill Connect combos into i of those power skills. There's a lot of variety in the kinds of chains you can practice only I would recommend you to use Radiant Arc every bit frequently as possible. Radiant Arc puts up mini-Tyr damage in one strike and so it is perfect as a swift ender to a combo you started off a small opening in a dominate.
Vorpal Strike and Around Arc tin can also be used mid combo every bit Quick Escapes if y'all remember you are going to go hit during the side by side skill in the chain. Vorpal Strike has some startup so you'll need to factor this in if you make up one's mind to use it like this.
1Hand Sword is i of the virtually fun weapons in the game. The Sword Skills wait super stylish and its encourages players to looks for openings in boss attack patterns and rewards them with some good impairment. I would recommend this weapon to players of all skill levels who are interested in simply learning the bosses and how to play the game. A lot of the 1Hand Sword fundamentals you learn here can take y'all a long way in terms of picking up other characters.
NAME | SKILL DESCRIPTION | |
![]() | Female parent's Rosario | Yuuki'south OSS. Unleashes 10 strikes focused on a point. Has 3 points of forward motion making it harder to miss than in Lost Song.
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![]() | Rage Spike | Rushing attack. Lunges forward skewering enemies with the tip of the sword.
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![]() | Slant | Quick assault. Steps in and slashes diagonally.
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![]() | Around Arc | Invul attack. Dashes perpendicular to the target and then delivers a quick strike. Useful in Skill connect Combos.
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![]() | Meteor Autumn | Combo attack. Throws the sword up. Jumps up to catch it and slashes down with momentum from the heaven. Stylish.
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![]() | Horizontal Foursquare | Area of Effect assail. 4 quick slashes in rotation around a target with a foursquare emitting from heart signal.
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![]() | Sharp Nail | Philharmonic assail. iii Swift scything slashes.
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![]() | Radiant Arc | Unmarried strike set on. Flips the sword to a reverse grip and delivers a rising uppercut. Besides fashionable.
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![]() | Vorpal Strike | Rushing attack. Launches yourself at the target in an explosive spiral. Covers an incredible amount of distance.
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![]() | Nova Ascension | Combo attack. 10-striking combo. The duration is rather lengthy and then exist certain to utilise this advisedly.
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~ii HAND SWORD~
- Kirito
- Yuuki
- Strea
- Agil
Slash Damage.
The strongest weapon grade in the game.
2Hand Sword has an amazing listing of Sword Skills. Information technology has power, charging attacks, AoE, quick attacks for combos and a very adept counter. 2Hand Sword is deceptively fast and is a real joy to play because its list of Sword Skills work then well as a whole. On elevation of this, 2Hand Sword has Super Armor on virtually all of its Sword Skills. This means that its easy to play and easy to deal crazy damage with since you lot'll hardly ever get hitting out of a Skill Connect combo.
Since 2Hand Sword is riddles with super armor, its possible to exercise a full Skill Connect chain every unmarried time with petty regard for what the boss is doing. In that sense, its a lot like Dual Blades except majority of 2H's skills are actually useful and powerful.
Since 2Hand Sword is pretty much all Super Armor, its very easy to choice up bad habits by using this weapon. Since its possible to do a total Skill Connect combo every time, you finish caring about reading the bosses attacks and yous don't really care if you become hit. When you lot starting time doing loftier difficulty quests. Y'all'll start dying more frequently considering you would take learned how to cheese with 2Hand Sword instead of actually learning how to play the game.
Naturally, its possible to play a clean 2Hand Sword where you make use of the counter Sword Skill every time you lot think you lot are going to go hit. This is the truthful manner to play 2Hand Sword and if you tin play information technology like this, there'south no other better weapon in the game.
I would recommend this weapon to people who don't really like reading bosses attacks or people who just want to exercise equally much harm every bit possible.
Proper name | SKILL Clarification | |
![]() | Avalanche | Rushing assail. Charges in, attacking enemies in path.
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![]() | Eruption | Philharmonic attack. Quick 2-hit combo. Rather powerful.
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![]() | Cyclone | Area of Effect attack. Spins in a circle damaging anything within circumference.
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![]() | Around | Unmarried strike attack. Steps forward and delivers a single spinning slash.
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![]() | Break Time | Guard Interruption attack. Spins forward and attacks with the flat side of the sword breaking the guard of the target.
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![]() | Hollow Silhouette | Counter set on. Drops into a defensive stance and counters incoming attacks with a savage jumping slash. *Only activates upon receiving damage during start-upward of attack (Projectiles & magic practice not count).
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![]() | Demolition Wield | Philharmonic assault. Steps in with three heavy overhead slashes.
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![]() | Furious Destroyer | Combo attack. Swings the sword horizontally to deliver vi powerful slashes.
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![]() | Ray Brandish | Ability assault. Hits the ground to bring fourth a powerful shockwave that devastates enemies within range.
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~DAGGER~
- Silica
- Phillia
- Lux
- Sinon
- Sachi
- Argo
- Alicia Rue
Slash Damage.
The weakest close range weapon in the game.
In all honesty, I recall dagger has the all-time list of Sword Skills. Information technology has multiple charging attacks, a projectile, a counter, AoE and a few ability skills. The simply existent thing – and perhaps the most of import affair – that Dagger is missing is harm output. Every bit the weakest weapon in the game y'all take to brace yourself for doing well-nigh unnoticeable impairment compared to the stronger weapons in the game.
A lot of Dagger's sword skills are swift and let you to build upwardly sizable Skill Connect combos relatively quickly. Lightning Ripper, Paralyze Bite and Axel Raid are its strongest attacks so y'all should focus on using those when yous have a long enough skill connect combo and the situation allows information technology.
Its possible to showtime a Skill Connect combo from range with the projectile Sword Skill and then use Rapid Bite to comprehend distance and philharmonic into others skills. This kind of playstyle is recommended since Dagger lacks moves with Super Armor.
Its also worth noting that Reckless Tusk (The counter) is the hardest counter to state in the game and being able to country it mid Skill Connect combo instantly nets yous the title of "Dagger God".
Taking all of Daggers skills and its low damage output into business relationship, information technology fells like a Professional's weapon. It doesn't focus on damage but it requires finesse and clean play to be used successfully. It is also the number one pick for Shibari Play*. I would recommend this weapon to advanced players who don't actually care most damage but find enjoyment in fast weapons and clean play.
*Shibari Play is the act of setting limiting rules on yourself in a game to make it more than fun. This is typically done past players who have already done everything in the game and want to arrive fun again.
NAME | SKILL DESCRIPTION | |
![]() | Rapid Seize with teeth | Charging attack. Dashes in and performs i close range slash.
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![]() | Venom Bite | Single Strike assault. Performs a very close range kill with the dagger. Low chance Poisonous substance
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![]() | Quick Throw | Projectile attack. Throws the dagger at the target. Don't worry; y'all go your dagger back.
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![]() | Fade Edge | Combo attack. iv quick scything slashes.
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![]() | Mirage Fang | Area of Consequence assail. half dozen horizontal zig-zag slashes followed by an upward finish.
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![]() | Paralyze Bite | Unmarried Strike attack. Pounces on the target to perform a close range impale with the dagger. Very short range. Depression chance Paralysis.
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![]() | Reckless Tusk | Counter attack. Flips the dagger to a reverse grip and dashes in and then counters incoming attacks with a reverse thrust. Because the counter will just actuate on the latter portion of the assault, this is really difficult to fourth dimension. *Only activates upon receiving harm during the attack (Projectiles & magic do non count).
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![]() | Axel Raid | Philharmonic assail. Unleashes a flurry of close range combination attacks.
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![]() | Lightning Ripper | Combo attack. Flips the dagger to a reverse grip to let loose an insane spinning attack over an area damaging enemies multiple times. Like Shiki from Kara no Kyoukai.
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~RAPIER~
- Asuna
- Leafa
- Sachi
- Rain
- Sumeragi
- Persona Vabel
Thrust Impairment.
second Weakest close range weapon in the game.
Rapier is one of the most interesting weapons in the game. Its skillset focuses on invulnerability and dancing around the battlefield without getting hit. Its weak in terms of damage but it has many tools such every bit a projectile, AoE and if you play Asuna, a counter.
The projectile is deceptively short range but information technology does allow you to kickoff Skill Connect combos from mid range. From here y'all can close the distance with Stinger and philharmonic into a power sword skill like Shooting Star or Star Splash. subsequently this you can go on the philharmonic alternating between philharmonic filler and moves with invulnerability.
Rapier is the only weapon in the game that offers 3 (Lotus Vengeance, And Spring, Fake Step) invincible skills. It may not seem like a lot on paper but having those skills in your pocket brand yous be able to perform Skill Connect combos without getting striking if yous are able to read a boss' attacks and react accordingly.
I would recommend Rapier to players who don't really intendance nigh damage but find neat enjoyment in reading dominate' attacks and dancing around the battlefield.
NAME | SKILL DESCRIPTION | |
![]() | Lotus Vengeance | Asuna'due south OSS. Inspired by Black Lotus. Drops into a defensive opinion and counters incoming attacks with a spinning thrust. *Only activates upon receiving harm during commencement-upward of attack (Projectiles & magic do not count).
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![]() | Mother's Rosario | Asuna'southward OSS & identical to Yuuki's. Unleashes 10 strikes focused on a point. Has 3 points of forward movement making it harder to miss than in Lost Song.
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![]() | Stinger | Rushing attack. Dash forward and thrusts the rapier at a point, damaging enemies in path.
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![]() | And Leap | Combo set on. 2 Quick thrusts followed by a large spinning leap to the left.
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![]() | Fake Step | Invul assault. Takes a halfstep back to dodge attacks and and so steps forward with 2 swift horizontal swipes. The start-upwardly has some invulnerability.
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![]() | Quadruple Pain | Combo set on. 4 short range cascading thrusts.
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![]() | Sonic Impulse | Projectile attack. Propels a diagonal shockwave at the target.
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![]() | Pierce Territory | Area of Consequence attack. Thrusts the rapier upward generating a barrier around the user that damages enemies inside its vicinity.
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![]() | Shooting Star | Ability attack. Thrusts the rapier at a bespeak, making a small explosion on impact.
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![]() | Star Splash | Combo set on. Swift viii-hit combo of cascading thrusts.
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~MACE~
- Asuna
- Lisbeth
- Lux
- Seven
- Oberon
Edgeless Damage.
Mid-range harm & Highest Blunt Damage in the game.
Mace offers an wonderful list of skills. It has quick skills, AoE, a rushing attack, power skills and an awesome Baby-sit Point skill. On top of this, Mace is one of the best weapons at DOWNing/Stunning bosses which is a huge plus considering a DOWN = Christmas = Gratis damage.
When a monster isn't DOWN, Adamantium Breaker should be used as much as possible – preferably exterior of Skill Connect combos or as an Ender so that information technology tin can cooldown. When working towards a downward, use the faster skills like Rage Blow, Power Strike and Set on Dive. If you feel like you are going to get hit on your next skill, use Forrad Bunt. Once Adamantium Breaker nets a Downwardly, utilize your power skills similar Spirit Bomber and Valiant Rush. Its worth emphasizing that y'all should relieve Adamantium Breaker for the stop of the vombo when a dominate is getting up to try to knock them back Downwardly.
Overall, Mace is surprisingly good. It tin turn whatsoever grapheme into one hell of a utility character because of its loftier power to DOWN bosses. I would recommend this weapon to players who understand how valuable DOWNs are to the team and have the diligence to work towards them.
Name | SKILL DESCRIPTION | |
![]() | Rage Blow | Combo set on. 3 consecutive bashes.
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![]() | Power Strike | Expanse of Issue attack. Hits the ground to generate a minor explosion damaging enemies in area.
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![]() | Attack Swoop | Rushing set on. Leaps forward to deliver one blow. Actual attack is rather pocket-size.
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![]() | Forrad Bunt | Rushing attack. Steps forward and bunts with the mace. And so performs a single backhand swing. The charging portion of the attack has some Guard Bespeak.
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![]() | Spirit Bomber | Area of Outcome assault. Gathers free energy in the mace and then strikes the basis, creating a large explosion which damages enemies in vicinity.
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![]() | Riot Smash | Combo attack. Furious combo of six consecutive bashes.
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![]() | Break Blast | Projectile attack. Strikes the basis to found a mine which detonates within a couple of seconds upon completing the skill.
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![]() | Adamantium Breaker | Power attack. Smashes the ground to bring fourth a cluster bomb which tears upwardly enemies in the area.
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![]() | Valiant Rush | Philharmonic attack. Brings up a thick bulwark while stepping in with five sequent heavy swings. The bulwark does not provide invul, only information technology does give Super Armor.
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~KNUCKLE~
- Argo
- Alicia Rue
- Agil
- Lisbeth
- Silica
Blunt Damage.
Mid-range harm.
Why does this weapon exist? I mean outside of the gags and cuteness information technology brings to the game. The merely real reason why I tin see is it existing is to endeavour to go me to look upwardly Silica'southward skirt. I mean, I was doing that already, so they didn't need to make a whole weapon just to give me a bigger incentive to continue doing information technology(@_@)
All jokes aside, Knuckle'south list of Sword Skills is… not terrible. It has good options for covering ground, a counter and an invulnerability set on. Most of its Sword Skills are extremely close range with brusk durations meaning that you take to be poised and ready to block when the next skill ends.
Knuckle isn't all bad though considering Silver Headbutt and Beat Upper offering some good Downwards potential. Its also not every bit weak as it may seem at kickoff. I would recommend this weapon to players who want to look upwards Silica's brim to players who desire a swift close range weapon that gives up some harm in favor of quick attacks.
Proper noun | SKILL Clarification | |
![]() | Silvery Headbutt | Agil's OSS. Inspired by Silver Crow. Agil does a Silverish Crow like headbutt. The glint on his bald head before the skill activates is fairly funny.
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![]() | Blast Knuckle | Rushing attack. Dashes in and delivers a direct punch.
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![]() | Gazelle Rush | Combo attack. A combination of ii roundhouse kicks followed by a finishing upwardly kicking. Dat panty wink makes little BK's around the world happy.
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![]() | Beat Upper | Counter attack. Drops into a defensive stance and counters incoming attacks with a strong gut punch. *Only activates upon receiving damage during start-up of assail (Projectiles & magic do not count).
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![]() | Leopold Rush | Invul attack. Quickly steps back and retaliates with a swift kick followed past a flight kicking that covers a lot of ground. The step dorsum has some invulnerability.
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![]() | Surge Terror Fist | Multi-projectile attack. Gathers strength and then punches forward unleashing multiple balls of energy that travel a short distance.
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![]() | Blazing Blow | Power assail. Gathers energy then punches the ground to bring up a single torrent which amercement enemies.
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![]() | Turbulence Rush | Combo attack. Rushes in and unleashes a spastic combination of punches and kicks. Finishing pose is somewhat H.
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![]() | Deadly Blow | Power set on. Gathers all forcefulness into a directly punch which releases cluster bombs of energy upon bear upon. Short range
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~SPEAR~
- Sinon
- Sachi
- 7
- Sakuya
- Klein
- Strea
- Oberon
Thrust Damage.
3rd Highest Harm in the game (Non considering Dual Blades).
Spear has a wonderful listing of Sword Skills. It can cover distance, practice solid damage and assail enemies from afar. It also has both a Counter and a Guard Bespeak Sword Skill which arrive have a good amount of safe in terms of long Skill Connect combs. The just matter that Spear lacks is a good form of AoE. Aside from this Spear has almost no Super Armor which ways that you lot take to employ it with care.
Fatal Thrust and Vulture stinger accept some adept Down potential meaning that Spear can hands go a multi-purpose weapon as information technology can both deal damage and piece of work towards a Down.
A typical way to play Spear would be to build upwardly Skill Connect combos from distant with Digger Glint and Boom Spear. From here you can close the distance with Frontward Screw and combo its quicker skills like Trippe Thrust and Spin Slash. Now you can slide in a Fatal Thrust every bit an ender which will allows you to both practise solid amounts of damage and get yous out of harms manner.
When you get a Downwards, move in and start the same combo again. This time, start with the quicker skills and combo into Vulture Stinger. Then when a dominate is starting to get upwards, employ Fatal Thrust in at endeavour to Down it once again.
Spear is probably the most versatile weapon in the game. As such, i'd recommend to players who similar variety and a single weapon that has answers to a lot of situations.
NAME | SKILL Description | |
![]() | Triple Thrust | Combo attack. Steps in and performs three consecutive pokes.
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![]() | Spin Slash | Area of Effect set on. Spins the spear overhead in one case and follows upwardly with a finishing slash.
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![]() | Digger Glint | Power attack. Thrusts the spear at point creating a mini axle of lite. Has shorter range than you lot would expect.
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![]() | Forrard Screw | Charging assail. Steps in and spins the spear with one mitt. The spinning motion has some Baby-sit Point.
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![]() | Nail Spear | Projectile attack. Throws the spear at the target. Range is deceptively curt.
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![]() | Screw Gate | Counter attack. Drops into a defensive stance and counters incoming attacks with a spinning thrust. *Only activates upon receiving damage during start-upwards of assail (Projectiles & magic do non count).
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![]() | Vulture Stinger | Power assault. Vaults in and stabs the ground with the spear generating an upwardly torrent that damages enemies.
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![]() | Wild Twister | Combo assault. Outset does a pretty butch pose. Then gain to spins the crap out of that spear finishing with a diagonal slash. (due west)
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![]() | Fatal Thrust | Charging attack. Launches yourself at the target with the spearhead piercing through just most anything. Covers a ton of distance.
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~KATANA~
- Sumeragi
- Sakuya
- Leafa
- Yuuki
- Klein
- Persona Vabel
Slash Damage.
fourth Strongest Weapon in the game.
Katana has an strange listing of Sword Skills. It has a stiff projectile, swift combo attacks and rushing attacks. But it lacks Super Armor besides as a skilful outlet for damage. Like Dual Blades, the more damaging Skills are rather lengthy and its easy for a boss to move away halfway through.
Skill Connect combos are hard to maintain since only Kureyu has Super Armor out of the faster skills. You may power through with Oborotsukiyo but exist conscientious because thats 1 of the more stronger moves and only has Super Armor on activation. Overall,None of the skills have whatsoever stand out DOWN potential so this is probably the most honest weapon in the game because you can't rely on Gaurd Signal/Super Armor/Invul to do damage.
This of course all changes with Sumeragi's OSS. I Hand Tyr has quick Startup, wide-range, potent damage & super armor. Therefore Sumeragi's Katana makes all other Katana'due south feel incomplete. Leafa'southward Katana has an OSS that has mid-range damage and some Super Armor. Which is good, but the fact that it cannot exist steered kind of make information technology a bit annoying at times.
This weapon awards patience and good reads on a boss so its likely that experienced players will find more enjoyment out of this weapon every bit opposed to beginners and newcomers. Anyone who played HR will be sorely disappointed at the Katana in this game so don't get your hopes up.
NAME | SKILL DESCRIPTION | |
![]() | One Hand Tyr | Sumeragi's OSS. By using his katana with one hand, Sumeragi is able to generate a project of the War God Tyr to slash in a broad radius. A wonderful OSS.
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![]() | (蒼刃連斬) Cyan Bract | Leafa's OSS. Inspired by Cyan Pile. Leafa does a rendition of Cyan Blade. Gathers energy to release 5 heavy combo slashes. Can't be steered.
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![]() | (辻風) Tsujikaze | Single Strike attack. An upward strike from the hip.
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![]() | (緋扇) Hiougi | Combo attack. Steps forward and delivers 3 swift consecutive slashes.
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![]() | (紅結) Kureyu | Charging set on. Leaps forward and attacks with a ascent slash. Looks similar a reverse Tsujikaze. Covers a lot of distance.
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![]() | (禊椿) Misogi Tsubaki | Power attack. Gathers strength into a single slash that generates a modest shockwave dissentious enemies. Long startup. Has super armor.
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![]() | (窮奇) Kyuuki | Combo set on. six Swift spinning vertical slashes followed past a finishing rising slash.
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![]() | (残月) Zangetsu | Projectile attack. Slashes the air to propel a crescent shaped horizontal shockwave that damages all caught in its path.
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![]() | (朧月夜) Oborotsukiyo | Combo attack. Charges in to perform 4 heavy slashes that impairment an area.
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![]() | (羅生門) Rashoumon | Combo attack. Steps in to do a fourteen hit combo. Takes actually long @_@
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~AXE~
- Agil
- Lisbeth
- Strea
Slash Damage.
2nd Strongest Weapon in the game.
Axe has a great list of sword skills that make information technology a surprisingly versatile weapon. Information technology has a good projectile, AoE, power skills and a very skillful Guard Point sword Skill. It is also able to cover good distance during mid-Skill Connect philharmonic. Around half of the Sword Skills accept Super Armor on startup making information technology relatively easy to maintain Skill Connect combos.
Lumberjack has Guard point for pretty much the entire elapsing of the skill which makes it an amazing tool all round. If you lot ever feel similar y'all're going to be hitting during the next chain in the Skill Connect but pop Lumberjack out and you'll be condom.
Both Lumberjack and Gravity Impact accept some depression Down potential so you should effort to utilize those moves whenever the situation allows you too.The problem is that Gravity Affect has a long startup and duration so sometimes y'all have to settle for using it outside of Skill Connect combos.
Roughshod Maul also has this weird (wonderful?) affair where information technology will hitting bosses ridiculously far away sometimes. Its nice for trolling your friends but its terrible for continuing Skill Connect combos so you should only typically utilise that skill when y'all are in a higher place the enemy.
I would recommend Axe to players who dearest impairment and like waiting for for their opportunity to bargain damage. Its a weapon that will besides satisfy players who don't mind a slower weapon that has many options.
NAME | SKILL DESCRIPTION | |
![]() | Whirlwind | Surface area of Effect assault. Swings the axe from behind the back to impairment a wide surface area.
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![]() | Fierce Spike | Combo attack. Pounces on the target to deliver 2 heavy attacks.
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![]() | Flat | Single strike attack. Backhand swing generating a minor explosion on impact.
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![]() | Lumberjack | Power assail. Guards all incoming attacks and counters with a single heavy overhead strike. Super good.
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![]() | Vertical Smash | Guard Break assault. Places the axe under an enemy and brings it upward with force strong enough to shatter their guard.
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![]() | Circular Triple Nail | Combo assail. iii sequent heavy horizontal slashes.
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![]() | Catapult Tomahawk | Projectile set on. Flings the axe at target. Long start-upward. No super armor.
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![]() | Brutal Maul | Power assail. Strolls in with bad intentions and so performs 3 cruel full body swings. Looks like Olympic Hammer Throw.
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![]() | Gravity Touch on | Ability attack. Strikes the ground to misconstrue the gravity of an area bringing up countless shockwaves which ravage enemies.
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~BOW~
- Sinon
- Asuna
- Silica
- Vii
- Klein
- Phillia
- Sakuya
- Persona Vabel
Thrust harm.
Technically the weakest weapon in the game.
It goes without proverb, merely Bow is a long range weapon. This translates to its Sword Skills and the result is that all of them are long range projectiles. There is a good corporeality of AoE and Power to be found in this list of Sword Skills which brand Bow a good weapon at crowd control and secondary impairment.
Since Bow is a long range weapon, at that place is no need to worry about dropping a Skill Connect combo considering yous are agape a monster will hit you. The only existent fearfulness is if a monster uses a projectile merely then you tin can use the Vault Shot skill to slide out of the way of the attack.
I would recommend Bow to players who don't like beingness in the fray of battle and like to survey the battle from distant which notwithstanding being a office of it.
Name | SKILL DESCRIPTION | |
![]() | Bullet Order | Sinon's OSS. Summons Sinon'south Hecate II Sniper Rifle to snipe enemies from long range dealing lots of damage.
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![]() | Wide Shot | Area of Effect set on. Simultaneously shoots 5 arrows in horizontal array.
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![]() | Hail Bullet | Multi-projectile attack. Fires 3 homing arrows that runway a target.
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![]() | Retrieve Arrow | Projectile attack. Shoots a very long range arrow. Low chance Bind.
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![]() | Vault Shot | Dodging attack. Performs a side-flip and fires iii arrows while upside down.
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![]() | Stardust Exa | Area of Effect assail. Steps back and fires a rain of arrows higher up a target.
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![]() | Sparkle Shot | Targeting attack. Property down the button lets y'all multi-lock targets. Release to fire arrows at all locked on targets in quick succession.
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![]() | Multiple Attorney | Multi-projectile attack. Fires a avalanche of homing arrows at a target.
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![]() | Strike Nova | Projectile attack. Shoots a powerful beam of light at the target.
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Source: https://bkbrent.com/games/millennium-twilight/all-sword-skills/
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